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Images

  • Prompt image:
    • prompt from which the world is generated
  • 360 Panorama:
    • Equirectangular png of 2560 x 1280 pixels

Splats

  • Splats (SPZ):
    • Splat-based format optimized for Marble’s rendering system, about 2M splats
  • Splats (low-res SPZ):
    • Splat-based format optimized for Marble’s rendering system, about 500k splats
  • Splats (PLY):
    • Splat file with broader software compatibility, about 2M splats
  • Splats (low-res PLY):
    • Splat file with broader software compatibility, about 500k splats

Mesh

  • Collider Mesh (GLB)
    • coarse mesh optimized for simple physics calculations
    • glb format
    • 100-200k triangles
  • High-quality mesh (GLB)
    • One glb around 600k triangles, with texture information
    • Another glb around 1M triangles, with vertex colors
    • Takes up to an hour to generate
    • Currently rate limited to 4 generation requests per hour per user
    • You can only generate high quality mesh on worlds you own

Example files

Here we provide a few example scenes and export files to test against.

Gaussian Splats

Scroll to the right to see all options.

Image & Mesh

FAQ

What’s the difference between SPZ and PLY formats?

SPZ is Marble’s native splat format optimized for file size, while PLY is a uncompressed format compatible with more Gaussian splat software packages.

Why are my splats / meshes up-side-down when I export them to other software?

Default world labs worlds are in OpenCV coordinate system (+x left, +y down, +z forward). Many DCC software are in the OpenGL coordinate system (+x left, -y down, -z forward). To correct for it, perform an OpenCV-to-OpenGL transformation by scaling the Y and Z axes by -1 (keeping X unchanged). See more on coordinate systems.