VIVE Mars Nova 3DGS
The VIVE Mars Nova 3DGS plugin imports.ply and .spz splats into Unreal Engine with a drag-and-drop workflow and renders them through Unreal Engine’s Niagara system. The current private beta is available by invitation and supports Unreal Engine 5.4–5.6.
This walkthrough shows how to import a Marble splat and configure collision and environment lighting in Unreal Engine.
Volinga
The Volinga plugin imports and renders.ply and .nvol splats in Unreal Engine. It supports additive lighting and multiple splats in one level; Volinga Plugin Pro adds proxy-mesh support and HDR workflows. Volinga is paid, and its watermarked 14-day trial is limited to non-commercial use.
This walkthrough shows how to relight a Marble splat in Unreal Engine with Volinga. Volinga also documents a production that used Marble worlds on an LED volume here.
Akiya
The 3D Gaussians Plugin from Akiya Research Institute imports and renders.ply splats in Unreal Engine. Its render modes include lit, masked, and shadow-casting options. The plugin is available through Fab as a one-time purchase.
This walkthrough shows how to export a Marble world to Unreal Engine with the Akiya plugin. Gaussian Mansion also used this plugin; see our case study and the game website.
Postshot
The Postshot plugin for Unreal works reliably (we’ve verified it works on UE5.2)! A free version is available, but you need to upgrade for commercial / production use. It requires standalone Postshot software to be installed: you’ll import .ply files into Postshot and save out in postshot format (.psht) before loading into Unreal. Check out this walkthrough video for Postshot from one of our users!Luma / XVerse
While the XVerse and Luma plugins are completely free, they are not actively maintained and our users have had limited success with these. In particular, XVerse is functional on UE5.2 but comes with visual artefacts from under-the-hood aggressive optimizing / downsampling.Community troubleshooting and feedback
If you have had positive or negative experiences with any of these plugins, we appreciate your feedback and will be updating this page as we go.Community FAQ
Community FAQ