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Chisel Scene: 3D World Blocking
Use the Chisel Scene to quickly block out 3D spaces and create the foundation for detailed worlds. This tool lets you build geometric layouts that serve as the base structure for your generated environments.
Getting Started with Chisel Scene
Enter Chisel from the omnibox, select 3D Input mode, and enter
Chisel by Start.
The Chisel Scene interface provides essential tools for 3D world creation:
3D Viewport : The main canvas where you build your world geometry
Geometry Panel : Access tools like Walls and Panorama Camera
Template Options : Upload GLB or FBX models to start from existing geometry
Generation Controls : Text prompt input and Generate button
How to Block Out Walls for a Room
To create a basic room structure:
Start with the Wall Tool : In the Geometry panel, select Walls
Draw Wall Boundaries : Click and drag in the 3D Viewport to define wall perimeters
Close the Room : Connect your final wall segment back to the starting point
Adjust Height : Use the wall handles to modify wall height as needed
Add Doorways : Create openings by selecting wall segments and adjusting them
How to Set Up Camera Views
Position your viewpoint for world generation:
Select Panorama Camera : Click on Panorama Camera in the Geometry panel
Position the Camera : Place it where you want the generated view to originate
Adjust Height : Drag the camera vertically to set the viewing height
Orient the View : Rotate the camera to face the desired direction
How to Upload Reference Geometry
Start with existing 3D models:
Click Upload : Select Upload a glb or fbx model in the template section
Choose Your File : Browse and select your 3D model file
Position the Model : The uploaded geometry appears in the viewport
Scale if Needed : Adjust the model size using the transformation handles
How to Generate Your World
Transform your blocked-out geometry into a detailed environment:
Add a Text Prompt : In the text input, describe your desired environment (e.g., “modern kitchen”)
Click Generate : Press the Generate button to create your world
Wait for Processing : The system will generate detailed geometry based on your blocks and prompt
FAQ
The Chisel tool lets you modify and refine existing geometry
by carving, extruding, or reshaping elements.
The Extrude Tool (Z key) extends selected surfaces outward or inward, allowing you
to create depth and volume from flat shapes.
The Wall Tool (X key) specifically creates vertical wall segments, perfect for
defining room boundaries and architectural elements.
How do I delete geometry?
Use the Delete tool ( ) to remove selected elements from your scene. You can also press the Delete key after selecting objects.
What does the Undo function do?
Undo (⌘Z) reverses your last action, letting you step back through your modeling history if you make mistakes.
When should I use Public Mode?
Enable Public Mode when you want your created world to be visible to other users in the community gallery. Leave it disabled for private projects.
The template uploader supports GLB and FBX file formats for 3D models. These are common formats exported from most 3D modeling software.