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If you have had positive / negative experiences with any of these plugins, we appreciate your feedback and will be updating this page as we go.

Unreal

There are a couple Unreal plugins currently available for Windows.
The Akiya plugin works pretty well! We suggest considering this option as well, but it is slightly more costly than Postshot and Volinga.
While the XVerse and Luma plugins are completely free, they are not actively maintained and our users have had partial-but-limited success with these.In particular, XVerse is functional on UE5.2 but may come with some visual artefacts from under-the-hood aggressive optimizing / downsampling!

Unity

The free aras-p plugin works well on Unity 6.1! Users have also reported positive results with this plugin. However, note that users have also reported draw-order issues in bringing multiple splat components in. So if you want to use multiple marble worlds in the same level, you may need to combine them into a single component beforehand.

Blender

There are a couple of Blender plugins available, and we’ve looked into the following.
The KIRI Engine plugin for Blender is the most well-known and actively maintained option! We’ve verified it works on Blender 4.2+.
Some users reported a better experience working with the Reshot AI plugin, preferring it over the more maintained KIRI engine plugin, and stating that it was more performant and flexible.
The SplatForge plugin is the most performant/responsive Blender option we’ve seen so far! However, the render pass is entirely separate from Blender’s main render loops (EEVEE/Cycles), so compositer graph workarounds are needed to combine splats with other Blender geometry.
The Jetset iOS app allows you to first set up your splats in Blender via a modified Reshot AI plugin, then do virtual production on your phone! We’ve had a ton of fun with this one.

Houdini

The GSOPs plugin** ** is actively maintained and has a lot of great additional splat-related features around splat animation and splat conversions to vdb/mesh. We’ve verified it works on Houdini 20.5.